Features: Proposed and Confirmed

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This list of proposed and confirmed features is originally from this thread by xedi in the Planetary Annihilation forum.

Please only add features which already have considerable interest in the Planetary Annihilation forum.

Please also include any links to descriptions of the feature, or any responses by Uber Entertainment employees to the feature.

Legend[edit]

  • Confirmed: An Uber Entertainment has confirmed that the feature will be in the game. (Superscript links are links to confirmation sources).
  • Acknowledged: An Uber Entertainment employee has acknowledged the existence of a feature, or has even indicated that they like the idea, but has not promised that the feature will be in the game.
  • Declined: An Uber Entertainment employee has declared that the feature will not be in the first full release of the game. This does not prevent the feature from being supported in subsequent released or modifications.
  • Suggested: Someone has mentioned the idea in the forum, but no Uber Entertainment employee has acknowledged the feature's existence yet.
  • Implemented: The feature has been acknowledged and already is in the game.

Features[edit]

Feature Category Status Updated
Jon Mavor crunching for a solid year: #1 Confirmed  ?
Order queueing: #1 Interface Confirmed  ?
Planetary annihilation, KEW: #1 #2 Gameplay Confirmed  ?
Zoom support (extensive strategic zoom, etc): #1 #2 Interface Implemented  ?
AI for skirmishes, with different types: #1 #2 Technology Confirmed  ?
Assassination game mode: #1 Gameplay Confirmed  ?
Asynchronous client-server network model: #1 #2 #3 Technology Confirmed  ?
Gravity wells, and modelled planet gravity: #1 #2 Gameplay Confirmed  ?
Joining games mid-way (saves / mega-games / etc): #1 Technology Confirmed  ?
LAN play: #1 Technology Confirmed  ?
Mapmaking support (and saving procedurally generated planets): #1 #2 #3 Technology Confirmed  ?
Matchmaking: #1 #2 Gameplay Confirmed  ?
Mega-games (40 player event matches, etc): #1 Gameplay Confirmed  ?
Mod support: #1 #2 Technology Confirmed  ?
Multi-threading, multi-core support: #1 Technology Confirmed  ?
Offline play: #1 Technology Implemented  ?
Rate based (streaming) resource system: #1 #2 Gameplay Implemented  ?
Reconnection: #1 Technology Implemented  ?
Chrono Cam (Rewindable replay UI) Interface Implemented #1 2  ?
Teleportation and long distance travel: #1

Orbital Launcher able to send small group of units into orbit (able to drop to anywhere on planet) or send directly to any area of planet? Orbiting units have properties of orbital platform & AA able to hit landing units. Size restrictions on units able to be launched?

Implemented Confirmed/Suggested  ?
Announcer (John Patrick Lowrie, original Total Annihilation announcer): #1 Media Confirmed  ?
D-Gun: #1 #2 Units Confirmed  ?
Defensive structures: #1 Units Implemented  ?
Large/huge planets: #1 #2 Technology Implemented (partially: planets could get larger)  ?
Linux support: #1 #2 Technology Implemented  ?
Mac OS X support: #1 Technology Implemented  ?
Multiple monitor support (with multiple viewports): #1 Technology Confirmed  ?
Orchestral soundtrack: #1 #2 Media Implemented  ?
Pathfinding (advanced, flow based, etc): #1 Technology Confirmed  ?
Procedural planet generation: #1 Technology Implemented  ?
Realtime bullet simulation: #1 Technology Confirmed  ?
Scalability (huge maps and LOD depending on computer power): #1 #2 #3 Technology Confirmed  ?
Shared unit control: #1 #2 Gameplay Implemented  ?
Starting units still useful in lategame: #1 Gameplay Implemented  ?
Terrain deformation, burning trees: #1 #2 #3 Technology Implemented (partially: only tree deformation)  ?
Walls: #1 Units Implemented  ?
Wind generators: #1 Units Confirmed  ?
Wreckage (reclaimable): #1 Gameplay Implemented  ?
Two unit tech tiers: #1 #2 Gameplay Implemented  ?
Planets move #1 Gameplay Implementeed  ?
Research tree/tech tree: #1 Gameplay Declined  ?
Shields: #1 #2 #3 Units Declined  ?
Space combat: #1 #2 #3 #4 Gameplay Declined  ?
Multiple unit-sets (races): #1 #2 Media Declined  ?
Unit veterancy: #1 Gameplay Declined  ?
Naval units ($1.1M: confirmed): #1 #2 Units Implemented  ?
Water planets, ice too ($1.1M: confirmed): #1 Map Implemented  ?
Gas giants ($1.3M: confirmed): #1 Map Implemented  ?
Orbital units ($1.3M: confirmed) Units Implemented  ?
Metal and Lava planets ($1.5M: confirmed): #1 Map Confirmed (stretch)  ?
Galactic War Campaign ($1.8M: confirmed): #1#2 Gameplay Implemented  ?
Full Orchestral Score ($2.0M: confirmed): #1 Media Implemented (partially: only a few pieces)  ?
A Planetary Documentary ($2.1M: confirmed): #1 Media Confirmed (stretch)  ?
Adding orders to the beginning of the order queue 1: #1 Interface Acknowledged  ?
Amphibious transports: #1 Units Implemented (partially: air transports)  ?
Area commands 1 2: #1 Interface Implemented  ?
Orders as First-Class Entities (OFCEs) 1: #1 Interface Acknowledged  ?
Day/night cycle for solar power (depending on local stars) 1: #1 Gameplay Acknowledged  ?
Mining/exploiting planets for resources: #1 Map Acknowledged  ?
Mouse-panning 1: #1 Interface Acknowledged  ?
No fly zones 1: #1 Gameplay Acknowledged  ?
Orbital simulation of planet motion (which can be affected by player): #1 #2 #3 Gameplay Acknowledged  ?
Plans (reusable unit behaviour and waypointing): #1 Interface Acknowledged  ?
Satellites (espionage, etc): #1 Units Implemented (partially:  ?
Steam support: #1 Technology Implemented (partially: on steam, no workshop support)  ?
Terraforming: #1 Technology Acknowledged  ?
Tutorial: #1 Media Acknowledged  ?
Saving and loading in multiplayer games: #1 #2 Technology Acknowledged  ?
Transports: #1 #2 Units Acknowledged  ?
Artillery warfare: #1 Units Implemented  ?
Auto-repair for damaged buildings: #1 Interface Acknowledged  ?
Experimentals: #1 Units Acknowledged  ?
Rare resource types for specific uses: #1 Gameplay Acknowledged  ?
Chat lobbies in-game Technology Suggested  ?
Astronomical formations (black holes, twin stars, even wormholes) Gameplay Suggested  ?
Automated unit behaviours, with icons 1 Interface Suggested  ?
Clan support Technology Suggested  ?
Cinematic camera (for observing, replays, or making machinima) Interface Suggested  ?
Co-op campaign Media Declined  ?
Custom campaigns and missions Technology Suggested  ?
Custom formations 1 Interface Not gonna happen. Really. This isn't Total War, guys.  ?
Exhausting planets by exploitation Map Suggested  ?
Extra non-skirmish game-modes (e.g. survive AI waves, sandbox) Gameplay Confirmed 1 2013-02-08
Ferrying controls for transports as in SupCom Interface Suggested  ?
FFA game-type with player discoverability 1 Gameplay Suggested  ?
Friends system, with tournaments and other events (e.g. planned mega-game events) Technology Implemented (partially: friends system)  ?
Fog of war done properly (no unit pop-in like SupCom) Technology Suggested  ?
Live TV/replay function (e.g. for tournaments) Interface Suggested  ?
Markers (pinging, drawing on the map for teammates, etc) Interface Suggested  ?
Production tab 1 Interface Suggested  ?
Rotating buildings before construction Interface Suggested  ?
Rendering tools (to make max detail screenshots or high quality recordings of replays) Interface Suggested  ?
Templates for base-building 1 Interface Suggested  ?
Unit selector in skirmishes Interface Suggested  ?
Underwater base construction Units Suggested  ?
Army painter (like Dawn of War) 1 Interface Suggested  ?
Automated unit micro and focusing Interface Suggested  ?
Commander upgrades Units Declined  ?
Economy priority system Interface Suggested  ?
Limited unit fuel, ammo, etc Gameplay Suggested  ?
Neutral, native civilizations 1 Map Suggested  ?
Non-global, per-planet economy (with possible resource transport) Gameplay Suggested  ?
Radar jamming Gameplay Suggested  ?
Stealth/cloak Gameplay Suggested  ?
Undo command 1 Interface Suggested  ?
Unit Selection Subgroups 1 Interface Suggested  ?
Integrated VoIP (Steam-based or otherwise) Technology Acknowledged 1 2  ?
External VoIP API hooks Technology Acknowledged 1  ?
POV Advanced camera options 1 Interface Suggested  ?
Retreat Zones Interface Suggested  ?
Group Order Parallelization Interface Suggested  ?
Flexible map format for external map editor support Technology Suggested  ?
Resources defined heightmap-like 1 Technology Suggested  ?
Giving orders to structures before they begin to be built 1 Interface Suggested  ?
Graphical economic overlay 1 Interface Suggested  ?
Some maps showing evidence of long past battles 1 Map Suggested  ?
3D or positional sound engine, tunable so that the game can know how your multiple monitors are arranged in physical space Technology Suggested  ?
Detection based on both sensor quality and target detectability 1 2 Gameplay Suggested  ?
Water and lava fluid simulation (tsunamis can be done without it) 1 2 Gameplay Declined 2013-03-16 16:22
Commander Egg (Base of configurable size on game start) Gameplay Confirmed 1 2013-02-08
Maps of irregular surfaces (cubes, mobius strips, etc) Maps Acknowledged 1 2013-02-08